Pioneering virtual production with USC's first-ever LED Wall project
"The Call of Ice" was an ambitious high-fantasy short film produced at USC School of Cinematic Arts, inspired by epic sagas like Lord of the Rings and Game of Thrones. The story follows an elven princess seeking an amulet that can spawn a dragon to avenge her village, which was burned to the ground by enemies.
This project represented a groundbreaking approach to filmmaking at USC, utilizing LED wall virtual production technology to create immersive fantasy environments that would traditionally require millions in location shooting, set construction, and visual effects. By leveraging this emerging technology, we were able to bring this ambitious vision to life with a volunteer crew and a fraction of the traditional budget.
As the first LED wall project at USC, our team faced the dual challenge of both creating a compelling fantasy world and pioneering technical workflows that had never been attempted at the school before.
Official trailer for "The Call of Ice"
Create an ambitious fantasy short film using virtual production to dramatically reduce costs while maintaining high production value.
August - December 2023 (5 months from pre-production to completion)
Art Department, Virtual Art Department (VAD), and Production Design Lead
LED Wall, Unreal Engine, Camera Tracking System (Motive), Physical Set Elements, Snow Machines
Creating a high-fantasy production on a university scale presented significant obstacles that required innovative solutions and adaptive problem-solving:
We embraced a combination of technological innovation and practical problem-solving to overcome these challenges:
Behind the scenes on the LED volume set, showing the blend of physical and digital elements
Our approach to this pioneering project combined traditional production techniques with cutting-edge virtual production methods, requiring adaptability and creative problem-solving at every stage.
We began with conceptualizing the fantasy environments needed for our elven princess story. The VAD team worked on digital environments in Unreal Engine while I focused on identifying physical elements that would be needed on set to complement the digital world.
I sourced and set up physical elements including fake snow, columns, and props that would blend with the digital environments. This required close coordination with the VAD team to ensure visual consistency between physical and digital components, particularly for the snow environments which appeared in both realms.
Throughout production, we encountered numerous technical challenges including LED pixel failures, shader rendering issues, and camera tracking malfunctions. We developed contingency plans, such as switching to green screen methods when the LED wall system failed completely, ensuring the production could continue despite technical setbacks.
I managed the snow machine for atmospheric effects, creating a cohesive winter environment that bridged the digital backdrops with the physical set. This required careful timing and coordination with camera movements and actor performances to enhance the fantasy world's immersion.
Despite the numerous technical and creative challenges, our team successfully produced USC School of Cinematic Arts' first-ever LED wall project, creating a fantasy short film that would have been financially impossible using traditional methods.
Working on "The Call of Ice" pushed me far outside my comfort zone, particularly in taking on production design responsibilities. While challenging, this experience reinforced that being adaptable and open to guidance are essential traits for success in innovative projects. The experience of working with cutting-edge virtual production technology has broadened my skillset and given me unique insights into the future of filmmaking.